obj file type > Set vertex welding to Welded Right click the "realflow" layer > select objects.Cylinders should have been baked to the layer "reaflow".Move to the end of the line and hit bake (you can always use the preview tool first).Right click on the "All Polluted Pts" element.Refer to the top line / section of the Grasshopper file Export to RealFlow The Grasshopper file requires the Human Tools plugin. The Rhino file is an old version of Martino's map, you should be able to drop in the latest version with all the new fracking locations. Spread of Contamination\Grasshopper\MELT Ground Water Emitter 09.gh.Spread of Contamination\Grasshopper\MELT Fracking Emitters LE 04.3dm.This object is generated by a Grasshopper script in Rhino Refer to section Export Polluted Wells. The particles are emitted from the 'Emitters' object in the scene. I designed the file to make it simple (in theory.) to change or add additional fracking sites. Attractors at various points (some bounded by objects) attempt to get particles to stop in that area, these were I presume areas we wanted to appear contaminated, probably the surrounding settlements.A noise filter adds a little variation to the contamination spread.Some drag daemons around the area of the reservoir to stop the particles spread to it.Spread of Contamination\RealFlow\Settlements.obj.Spread of Contamination\RealFlow\Polluted Wells 8.obj.On opening the file you will need to reference the two. Spread of Contamination\RealFlow\MELT Ground Water 06.flw.Spread of ContaminationĪ RealFlow file showing particles spreading from the fracking sites.
![realflow water realflow water](https://i.ytimg.com/vi/PvZUz6bZ7gw/maxresdefault.jpg)
Handover of RealFlow, Rhino, GrassHopper and Illustrator files for Team MELT.